Puzzle game for social network

Want to provide Hebraist their game the Broken road and share the results and insights 3 weeks after launch.



This short article is a logical continuation of the review-a motivating article "How many times I have not abandoned the development of its second game".

the

accommodation in the New block app


As it turned out, a week later after posting in the "New apps" the game does not disappear, but simply continues to move the newer applications. Accordingly, the number of units of this block continues to decline:


the

Target audience


The running game has opened my eyes to a very simple fact: most people in social networks plays in order to relax and get a quick satisfaction. Apparently the puzzles are not very well suited for these purposes since the passage of levels necessary to analyze the pieces of the puzzle, i.e. the strain, and, consequently, to spend more time and effort to pass one level. After discussing this situation with several people, I concluded that this game would be better suited for the target audience of mobile games.

the

the name of the game


It is believed that the name "Broken roads" has a negative meaning, which reduces the number of people opening game. But since the AB-test is not carried out, it is difficult to say how true this is.

the

That has been done since launch


the

bug fixes


In the script, run every hour to send notifications to players fixed 2 (!) stupid typo, which notifications are not sent.

Fixed the name of the one you renamed the method in one of the rarely used files.
Fixed bug with occasional inconsistent execution gulpfile.js.

the

new features


After levels whose number ends with 5, there were chests with in-game currency.
Added description of the reward for inviting friends.

the

Optimization


Optimized code that interact with the database to minimize the number of UPDATE in a single roundtrip to the server.
Performed refactoring of some methods.

the

Earnings


At the time of writing the previous article (01.12.2015): 109 votes.
Now (09.12.2015): 119 votes.

the

Conclusion


When you create a game were obtained, the set design, by which it is possible to try to test close the game mechanics, and most importantly — versatile experience:
— the creation of TK, as for the game itself, and for the ordering of graphics;
— studied various new front-end design;
search and collaboration with artists and composers;
— managing the whole process in General;
— analysis of the data obtained.
Article based on information from habrahabr.ru

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